mention 2 methods in the class.
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Lerp is short for Linear Interpolation, it makes a straight line between 2 values that you provide and gives you the value on that line at the percentage you pass it. It is the red line in the graphic.
Lerp(LowValue,HighValue,Percentage);
The second method is SmoothStep, you invoke it the same way as Lerp, by passing a low, high and percent (0.0-1.0) value. The difference is in the value it returns. As it's name implies, the value steps down smoothly from the first value to the second using a cubic function. It's example is the blue line in the graphic.
SmoothStep(LowValue,HighValue,Percentage);
So the next time you need to go between 2 values and you can determine how far into the transition you are, you can use one of these 2 methods to make a better transition.
EDIT
If you are interested in the code that I generated this example from, it is not in XNA (although it does reference the Microsoft.XNA.Framework assembly to get the Lerp and SmoothStep methods. Here is the file
LerpandSmoothStep.zip
2 comments:
You should provide a download for the sample, would make alot of people happy :)
Thanks,
Ziggy
Ziggyware XNA News and Tutorials
Is it possible to interpolate between more than 2 values?
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