tag:blogger.com,1999:blog-7925476.comments2023-08-24T05:15:33.037-05:00the johnnyGizmo BlogAnonymoushttp://www.blogger.com/profile/07175170793950985973noreply@blogger.comBlogger181125tag:blogger.com,1999:blog-7925476.post-78575970431735477752013-05-14T10:16:51.527-05:002013-05-14T10:16:51.527-05:00It must have been all that kickball...wore you out...It must have been all that kickball...wore you out. :)<br /><br />Hang in there!!!Chrissyhttps://www.blogger.com/profile/07153194308936586083noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-63400804311286308872013-04-12T14:55:43.202-05:002013-04-12T14:55:43.202-05:00I am totally happy for you and hope you do well in...I am totally happy for you and hope you do well in this task. I have never commented on your blog before, but I was a reader of your XNA work. I think you have done very well for yourself so far and hope you continue your accomplishments. I am somewhat motivated myself just by seeing you, at the very least, attempt this. Keep up the good work!Shawnhttps://www.blogger.com/profile/11121320246282867528noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-15601533144707537382012-07-25T02:27:11.737-05:002012-07-25T02:27:11.737-05:00Trigonometry is used throughout mathematics, and, ...Trigonometry is used throughout mathematics, and, since mathematics is applied throughout the natural and social sciences, trigonometry has many applications. Calculus, linear algebra, and statistics, in particular, use trigonometry and have many applications in the all the sciences.<br /><a href="http://math.tutorvista.com/statistics/z-score-table.html#" rel="nofollow">z-score table</a>willsonhttps://www.blogger.com/profile/05783359512921008585noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-71040791684752953052012-01-11T11:00:39.221-06:002012-01-11T11:00:39.221-06:00hey bro. did you have any success with making this...hey bro. did you have any success with making this a bit quieter? Its a bit to loud to leave on in the studio which kind of bugs me. ahahElijah Lucianhttps://www.blogger.com/profile/07503478949728560488noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-72936445777893710802011-04-18T09:13:10.710-05:002011-04-18T09:13:10.710-05:00in XNA 4.0 thers a error in the code.
you need to...in XNA 4.0 thers a error in the code. <br />you need to define the alien as a Texture2D <br />in Content.Load("sprites\\alien");<br /><br />Nice tutorial :)KakashiDKhttps://www.blogger.com/profile/11759086844692527968noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-79349957011471997172010-10-25T20:28:13.204-05:002010-10-25T20:28:13.204-05:00"sprint = content;""sprint = content;"Anonymoushttps://www.blogger.com/profile/08579891272198289724noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-17613493748548999162010-10-18T17:07:35.962-05:002010-10-18T17:07:35.962-05:00Just a small typo ... in your article's constr...Just a small typo ... in your article's constructor you're setting the variable "sprint" as opposed to "sprite"<br /><br />It's not a huge deal and is corrected in the "full code" dump, but just thought I'd mention it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7925476.post-9009468945371928152010-06-24T12:28:31.072-05:002010-06-24T12:28:31.072-05:00this will be helpful toooo : http://bit.ly/9y6O7R ...this will be helpful toooo : http://bit.ly/9y6O7R it about simple begining of the stuffUnknownhttps://www.blogger.com/profile/17673488859752650114noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-5405897036933517672010-04-29T23:05:38.615-05:002010-04-29T23:05:38.615-05:00A nice and simple explanation for adding Game Comp...A nice and simple explanation for adding Game Components. The step I'm working on requires interactions between different objects in separate drawable game components.<br /><br />How can you get them to interact?<br />I can see how you implement methods from the game class (base), but I don't understand how to calculate if separate objects not in the game class know about each other.Anonymoushttps://www.blogger.com/profile/07939741759482148426noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-32351939675959969152010-01-16T10:21:18.064-06:002010-01-16T10:21:18.064-06:00Thanks for the tutorial, I'd never even though...Thanks for the tutorial, I'd never even thought of checking part of the color array and would've compared the whole of both. JonUnknownhttps://www.blogger.com/profile/02848055514311472323noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-82884846647610622442010-01-16T10:19:36.533-06:002010-01-16T10:19:36.533-06:00Thanks for the tuorial, I never even thought about...Thanks for the tuorial, I never even thought about checking a part of the sprite colour array rather than the whole thing. JonUnknownhttps://www.blogger.com/profile/02848055514311472323noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-2227715758658882232009-11-10T12:12:08.333-06:002009-11-10T12:12:08.333-06:00dude, Ive been thinking of how to do this for week...dude, Ive been thinking of how to do this for weeks. I didn't want to cheat, checking for the actual existing solution. Wanted to figure this out myself.<br />Well, so close. But this realllllyy helped :)<br />Imba.Unknownhttps://www.blogger.com/profile/03287030567333321573noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-2170990626789849112009-11-10T11:50:40.906-06:002009-11-10T11:50:40.906-06:00Erik, I'm checking that out right now!Erik, I'm checking that out right now!Anonymoushttps://www.blogger.com/profile/07175170793950985973noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-40388716777205557602009-11-10T09:20:14.743-06:002009-11-10T09:20:14.743-06:00MuseScore is also open source and is (according to...MuseScore is also open source and is (according to me) a bit easier to work with. It is WYSIWYG and looks more like Finale or Sibelius: http://www.musescore.org/Unknownhttps://www.blogger.com/profile/15960651706768386273noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-40612532926852447102009-10-17T16:36:07.596-05:002009-10-17T16:36:07.596-05:00You would wanna apply a forcevector the way you wa...You would wanna apply a forcevector the way you want it to bounce relative to the amount of energy preserved in the bounce.Unknownhttps://www.blogger.com/profile/16293176987732116977noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-85183185287269340732009-10-11T13:57:15.444-05:002009-10-11T13:57:15.444-05:00this is great. do you have a link to your getFolks...this is great. do you have a link to your getFolks program? do you have one for getting the tasks as well?Laura Sponseleehttps://www.blogger.com/profile/13012661066739840570noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-55835969149317237032009-10-06T08:10:25.373-05:002009-10-06T08:10:25.373-05:00OH MY GOD!!! All you people are leaving out one im...OH MY GOD!!! All you people are leaving out one important aspect that is confusing all these people....After you change the getcals.ini...SAVE IT OVER THE OLD ONE....The exe is reading the one that came in the zipped file until you overwrite it with your location|F:\Calendars<br />and calendar|Personal|(private Ical address)......YOUR WELCOME!!!!!PurpDanielshttps://www.blogger.com/profile/04462728852967088496noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-6400088385302905522009-10-05T11:06:02.884-05:002009-10-05T11:06:02.884-05:00nicenicejeskimo5https://www.blogger.com/profile/13958668745670543871noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-14265451756057852612009-08-28T15:02:35.630-05:002009-08-28T15:02:35.630-05:00Great example,
One thing, when i change -0.8 to ...Great example, <br /><br />One thing, when i change -0.8 to -0.98, the object suddenly stick to the ground whereas in real life we'd expect it to still bounce.<br /><br />How can it get fixed ?<br /><br />Thank you !Aybehttps://www.blogger.com/profile/08519139627074772347noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-34400964501769925982009-07-30T15:37:00.844-05:002009-07-30T15:37:00.844-05:00Howto, howto plisHowto, howto pliselarboltaladohttps://www.blogger.com/profile/01470136975062427043noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-68626095903467518182009-07-09T11:24:17.106-05:002009-07-09T11:24:17.106-05:00Nice tutorial. If anyone is interested in using a...Nice tutorial. If anyone is interested in using a particle system framework for XNA instead of creating your own, check out DPSF (Dynamic Particle System Framework) at <a href="http://dpsf.danskingdom.com" rel="nofollow">http://dpsf.danskingdom.com</a>. It's free and it allows you to create your own custom particle systems in XNA.Danhttps://www.blogger.com/profile/16371190674769068713noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-87518324370180296202009-04-14T02:46:00.000-05:002009-04-14T02:46:00.000-05:00thanks dude, that was just the article that I was ...thanks dude, that was just the article that I was looking for.<br /><br />one minor point of concern, the code below needed the following adjustment<br /><br />float moveDist = 10;<br />Vector2D movement = new Vector2D();<br />movement.Y = moveDist * (float)Math.Sin(rotation);<br />movement.X = moveDist * (float)Math.Cos(rotation);Sjors Miltenburghttps://www.blogger.com/profile/01582660136806610692noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-10170826754790799382009-03-29T05:10:00.000-05:002009-03-29T05:10:00.000-05:00Is it possible to interpolate between more than 2 ...Is it possible to interpolate between more than 2 values?George Rhttps://www.blogger.com/profile/18403145487473100921noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-9934154054415675052009-03-27T09:01:00.000-05:002009-03-27T09:01:00.000-05:00Steven, thanks for your input! As a guitar teacher...Steven, thanks for your input! As a guitar teacher I have to walk a very fine line sometimes. There are certainly some 'starter' guitars that I steer folks away from and others that have done well for my students. <BR/><BR/>I have had beginner students show up with guitars they had no business owning. $500 to $1000 guitars. They played them for a couple months and quit. Then others should have Anonymoushttps://www.blogger.com/profile/07175170793950985973noreply@blogger.comtag:blogger.com,1999:blog-7925476.post-38405202639633950832009-03-27T02:13:00.000-05:002009-03-27T02:13:00.000-05:00I agree and don't. You don't want to start out wit...I agree and don't. You don't want to start out with a crappy guitar, which any started guitar is... and then turn around 3 months later to buy a guitar you should have spent the extra $200-250 on in the first place. I started with a Jackson RX10D, and I still have it and love it 6 years later; I just saved up 2 extra weeks to get it. I love the <A HREF="http://www.jacksonrhoads.com/jackson-rhoadsStevenhttps://www.blogger.com/profile/00442895150790062937noreply@blogger.com